ArchiveProject 10 / 113D / Brand / Interactive
Nemurai (Art Direction & Live Visuals)
Live visuals for Nemurai’s concerts: the Nemurai logo and its animations, 3D scenes rendered in Blender and compositing in After Effects, all performed live in Resolume to the music.

[01] Overview
I make the visuals for Nemurai’s live shows: everything on the screens behind the decks, including the Nemurai logo itself. The aim is a world that matches the music, performed live so it can follow the room in real time.
[02] Logo
A logo made for the screen.
I designed the Nemurai logos and built them to move: glitching, tearing and flickering in sync with the music, or set into a 3D scene. Both clips were recorded straight out of Resolume.
[03] Process
From a scene to a set.
- 01
Blender
3D scenes built and animated for specific tracks: a city, a room, a tunnel of pixel panels. Rendered as loops so they can run for as long as the song needs.
- 02
After Effects
The logo animations, compositing, glitch and colour work on top of the renders, and the transitions between songs.
- 03
Resolume
Everything comes together in Resolume Arena. Most tracks have their own clips for the build-up and the drop, so I can perform the visuals live and hit the drop with the music instead of playing back a fixed video.
